For example, RArmRFing1 is the first buffer for the posture or tracks of the biped's right arm and finger. In the Posture and Pose modes, the name of the buffer consists of abbreviated names of the body parts you selected, followed by a sequence number. The default name of a buffer depends on which mode you are in. A thumbnail view gives a preview of what the active buffer has saved.īuffers are saved with your MAX scene file, and also remain available in your 3ds Max session, even if you reset. These are available from the Copied Postures/Poses/Tracks drop-down list the active buffer that the Paste buttons use is the one whose name is visible in the field at the top of the list. In character studio, you can save multiple copy/paste buffers for each of the three modes: Posture, Pose, and Track.
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